That last bit has got me thinking about trying to learn a few sets of rules well, rather than piling on set after set and never mastering any. One thing is certain is that our "Blucher" game moved much more quickly now that we have most -- note I say most -- of the rules down.
First, as usual, here is the whole video:
And a few observations:
*We screwed up corps activation in two ways. First, you can only activate units from within the same CORPS. Sounds fairly obvious, but I managed to mess that up. I do not think it changed the game over-much, particularly as we usually had more than enough MO points to go around. Second, a unit may only be the subject of a corps activation when it is within three inched of an activated unit. We used six inches for reasons that evade me at the moment.
*The French are in real trouble. With both Aspern and Essling in Austrian hands, and an 11-5 morale disadvantage, I will have to claim one of them back. The problem is I have little margin as the loss of only five more units would result in total morale collapse.
*Related to the above, and I confess as much in the latter going of the video, it dawned on me far too late that the way Ross set up this scenario places the French firmly on the defensive. This is, honestly, their battle to lose, particularly if the Austrians are at all timid. I have successfully managed to give away this advantage.
*This is a long scenario -- 37 turns on Day Two -- and that, more than anything, is what, at least now, has the French on the ropes. Live and learn, I do suppose.
Not entirely sure what next Saturday brings. We may have another go at finishing "Teugn-Hausen". Plus I have got to start putting together a few more "Blucher" scenarios, notably Eggmuhl.
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