So this right here is my idea of grabbing HL's Anglo-Egyptians by the belt. With each unit weighing in at 400-700 troops, that's a sizeable mass of men under which I've buried the zariba. The problem is that, like a dusty Eye of Sauron, any place the A-E's want to turn their gaze, they can unleash an amount of firepower that makes mock of any stack of Mahdists. "Remember Gordon!" uses a very elegant firepower system that has only a few modifiers and what I'm sure was for the time an unusual ten-sided die to resolve combat. A-E fire typically doubles or, in the base of artillery, triples at close ranges. It doesn't take much to reduce my lads to a red mist.
I took the shot below to demonstrate that Osman Digna was not afraid to close with the last of the Fuzzy-Wuzzies.
I ran one more A-E turn (top of turn three of the four allowed by the game) just to see how much damage my rifled troops might manage to pull off. As matters turned out, I snuffed out five to HL's 100+ leading, under the knowing victory conditions, to an A-E Tactical Victory. I might have pressed matters to see if I could reduce that to marginal, but we're both ready to try the Fall of Khartoum mini-scenario and the formal, allegedly more balanced, campaign game.
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